UTILIZATION OF GAMING METHODS IN THE TRAINING FOREIGN APPLICANTS FOR HIGHER MEDICAL EDUCATION IN THE DISCIPLINE «MEDICAL BIOCHEMISTRY»

Authors

DOI:

https://doi.org/10.32782/eddiscourses/2024-1-8

Keywords:

didactic game, foreign students of higher medical education, health care specialists

Abstract

This work is dedicated to exploring the possibility of using gaming methods in the education process of foreign students pursuing higher medical education while studying the discipline «Medical biochemistry». Various methods were employed to achieve the research goals, including analyzing scientific literature from philosophical and psycho-pedagogical perspectives, utilizing the didactic game method, and conducting interviews with participants of the educational process. The research was conducted among second-year students of the specialty 222 «Medicine» in the english-language study format. The gaming method involved presenting selected test tasks from the database of the Unified State Qualification Exam Stage 1 Step 1 and the English language of professional orientation in the form of a didactic game using the resource quizizz.com. The surveyed group was offered two types of games: a «simulation» game directly contributing to the formation of leadership qualities, speed of logical thinking, and analytical reasoning, and a quiz game aimed at developing imagination and visual memory as well as deep understanding of the material. After a series of sessions using the didactic game, a short survey was conducted via the Google Forms platform to obtain feedback on the relevance and feasibility of using such gaming methods during the learning process. The analysis of the questionnaire data showed that foreign students pursuing higher education have a positive attitude towards such methods of learning. It has been demonstrated that foreign students pursuing higher education have their own age, psychological, and cultural characteristics that need to be directly taken into account during the development of methodological support relevant to the topics covered during the study of the discipline «Medical biochemistry». The didactic game, aimed at teaching, promotes the development of key skills in future doctors, particularly fostering the development of communication tools and memory, resulting in effective retention of information and the ability to apply it in practical situations.

References

Boeker M. Uro-Island I. Game-based E-Learning in der Urologie M. Boeker, P. Andel, M. Seidl, T. Schneevoigt, P. Dern [et al] GMS Med INFORM Biom Epidemiol 5: Doc03. 2009. doi: 10.3205/mibe000082, 2009.

Cheng Ching-Hsue, Su Chung-Ho. A Game-based learning system for improving student’s learning effectiveness in system analysis course Procedia - Social and Behavioral Sciences. 31. 2012. 669 – 675.

Boeker Martin. Game-Based E-Learning Is More Effective than a Conventional Instructional Method Martin Boeker, Peter Andel, Werner Vach, Alexander Frankenschmidt A Randomized Controlled Trial with Third-Year Medical Students. PLOS. – ONE 8 (12): e82328. doi:10.1371/journal.pone.0082328. – Published: December 5, 2013.

Liu Eric Zhi Feng, Chen Po-Kuang. The Effect of Game-Based Learning on Students’ Learning Performance in Science Learning – A Case of «Conveyance Go». Procedia - Social and Behavioral Sciences. 103 2013. 1044 – 1051.

Chalyi O. V. Team Buliding in Training Medical and Biological Physics O. V. Chalyi, N. V. Stuchynska, N. V. Ostapovych. Science and Education. A New Dimension. Pedagogy and Psychology. – II (17), Issue: 35. – Edited by X. Vámos. – Budapest, 2014. p. 6–9.

Hung Chun-Ming, Huang Iwen, Hwang Gwo-Jen. Effects of digital game-based learning on students’ selfefficacy, motivation, anxiety, and achievements in learning mathematics. Computer Education (2014) 1(2–3):151–166. DOI 10.1007/s40692-014-0008-8.

Furdu I., Tomozei C., Köse U. Pros and Cons Gamification and Gaming in Classroo. BRAIN: Broad Research in Artificial Intelligence and Neuroscience. Volume 8, Issue 2, July 2017, ISSN 2067-3957 (online), ISSN 2068-0473 (print)

Остапович Н.В. Використання дидактичних інтелектуальних ігор у навчанні медичної та біологічної фізики. Збірник наукових праць Кам’янець-Подільського національного університету імені Івана Огієнка: № 18. - Серія педагогічна. - Кам’янець-Подільський, 2012. С. 176–179.

Стучинська Н.В., Остапович Н.В.. Використання асоціативних технологій навчання у курсі медичної та біологічної фізики. Науковий часопис Національного педагогічного університету ім. М. П. Драгоманова. Серія № 5. Педагогічні науки: реалії та перспективи. – Випуск 34 : збірник наукових праць / за ред.проф. В. Д. Сиротюка. – К. : Вид-во НПУ імені М. П. Драгоманова, 2012. С.157–164.

Ostapovych N. V. Contemporary Associative Methods in Teaching Medical and Biological Physics. Science and Education. A New Dimension. Pedagogy and Psychology. – II (13). – Issue: 26. – Edited by X. Vámos. – Budapest, 2014. p. 6–8.

Остапович Н.В. Дидактична гра як засіб активізації пізнавальної діяльності майбутніх лікарів у навчанні медичної і біологічної фізики. Вісник Чернігівського державного педагогічного університету імені Т.Г.Шевченка. - Випуск 116. Серія: педагогічні науки. Чернігів, 2014. С. 115–118.

Методичні рекомендації щодо розроблення стандартів вищої освіти. Затверджені Наказом Міністерства освіти і науки України від 01.06.2017 р. № 600 (у редакції наказу Міністерства освіти і науки України від 30.04.2020 р. № 584.

Nataliia V. Stuchynska, Nataliia V.Ostapovych, Igor V. Belous Game-based technologies in teaching professionally oriented natural sciences to the future doctors Revista tempos em spagos educacao v. 13 n. 33 (2020)

Published

2024-05-30

How to Cite

Slepets, A., & Yanitska, L. (2024). UTILIZATION OF GAMING METHODS IN THE TRAINING FOREIGN APPLICANTS FOR HIGHER MEDICAL EDUCATION IN THE DISCIPLINE «MEDICAL BIOCHEMISTRY». Медицина та фармація: освітні дискурси, (1), 51–56. https://doi.org/10.32782/eddiscourses/2024-1-8